#include "FPS.h"
#include "Surface.h"

class Bullet
{
	public:
		Bullet();
		virtual ~Bullet();

	private:
		SDL_Surface *surface;
	public:
		float x,y;
		int w,h;

		bool dead;

	public:
		bool init(char *file);
		virtual void move();
		virtual void render(SDL_Surface *destination);
};